Movies Vs. Video Games

The score between the video games and movies

Can movies compete with video games?

Can you imagine a movie where you not only see it play out in front of you, but you also can actually enter the movie and change the outcome or change the results as they play out in front of your eyes? Sounds crazy, right? We would be absolutely correct if we lived in the 1970s.

Forty Years Ago

a lot of the stuff that’s happening now, as far as video games are concerned, are nothing short of black magic. Really, there’s something close to sorcery regarding the capabilities of video game players have in the here and now. We get to enjoy a story played out, but guess what? We played a starring role in that story. Amazing stuff because we’re not just talking about alternative endings, we’re talking about changing the action as it plays in front of you because you have direct input into the script of the videogame.

It is no surprise that given how immersive most modern with video game titles are that people buy more of them than movies. According to sales figures, video games sell more on average than movies. On a consistent basis, video games continue to beat movies hand-over-fist.

If you think the movie industry is worth a lot of money, you need to think twice. Sure, box office results do produce billions of dollars, and if you factor in marketing and merchandising, we may be looking at a much larger stream of income. However, none of that compares to the ball of income you get from video games because video games not only sell the unit, but also in game advertising, they sell merchandising, the whole ball of acts.

It doesn’t even compare in terms of scope and size to movies. It may even seem that movies are relics of a bygone era.

The answer, this is not just marketing. It’s really all about how content is presented because if you look at it, video games beat up on movies all day every day. How can they not? When you play a video game, it’s a two-way interaction between you and the content. You actually get to step into the content and make certain changes that actually impact the ending of that story.

This is not the case with movies. It’s not about purely one-way relationship either, but when you watch somebody’s film, you’re making judgments on what you see. That’s the best you can do. You’re basically just reading in your personal input and calling it a day. At the end of the day, the movie still ends the way the director ended it. You really have no control over that.

That’s not the case with video games. This is why a lot of people prefer collaborative or cooperational reality. That’s what video games are, you cooperate in the things playing out. You cooperate and you collaborate in shaping the reality that’s presented to you.

If this sounds fascinating, it should be because a lot of people are falling into the seduction of the video game “god mode” where you control, even the narrative. This is very addictive because most people live their lives with very little power. Most people feel that they don’t really have much choice in what happens to their lives, how much money they make, how much respect they get. So, the whole idea of entering this “god mode” is really attractive. That’s what videogames bring to the table. The movies can’t even come close that.

There is a dark side to this, however. If people who play video games actually develop an artificial and temporary version of ADHD, they look at action in split-second sequences. After they do a task in the video game, they want to do something else immediately. In other words, they didn’t want as much content packed within 10 seconds as possible. This has a corrosive effect when it comes time to watch something that requires a little bit of patience, like character development in a movie.

This is why the question is not whether the movies compete with video games, the bigger question to ask is, “Can movies survive?” The good news is yes, it can. How? It has to leverage its narrative elements. It has to leverage the fact that people have to go to a specific geographic place to enjoy the movie. That’s where its strength lies.